is a logic game created by Hiroyuki Imabayashi in 1981. It was published in 1982 by a Japanese software company, Thinking Rabbit inc.
Your goal as "The Sokoban" (warehouse keeper) is to make sure all goal tiles have an object tile. In this case the goal is the green pad and the object is the red ruby.
Becoming a member
This is done by controlling the sokoban's movement using the arrow keys on your keyboard or by using your mouse. Only one ruby can be pushed at a time and cannot be pulled.
As seen in the demo, you may have to move an already placed object from its goal in order to solve the level.
Have a look at the showcase in the menu to get a bird's eye view on latest published levels, most recently solved levels and levels that have recently been commented on.
There are no playing restrictions as a guest, however, by creating an account
you'll have access to the following additional features:
|Create unlimited levels
|Download, Rate and Post Comments on levels
|Access to various tools e.g. Bulk solution uploader
|Search for levels based on number goals, objects, width, height etc.
|Add Levels to your favourites to solve later
|Watch live replays of levels you have solved
|Track your progress of levels attempted and completed
|Save your game progress to continue later
There are currently 675
level collections comprising of 56,308 levels, ranging from very easy to seemingly impossible.
Most of these levels are 'published', meaning they are found on the internet.
The authors of these levels are generally well known in the Sokoban community.
There is also a "Member Levels" collection containing levels our members have created using the level editor.
If you're new to the game, start off with one of the following "easy" collections: Microban
, Original + Extra
|Recently Played Collections
|Recently Updated Collections
You compete with fellow members with points being awarded when completing a level.
There are two leader boards, one based on least moves and one based on least pushes. When completing a level, you are entered into both leader boards. In the case of a tie for least moves, pushes determines the winner. For least pushes, moves determines the winner.
You can play a level an unlimited amount of times. Your best score will automatically be used for the leader boards.
Country rankings are a summation of points for each member belonging to each respective country.
Should you require any assistance, first please consult the FAQ
. If you're a member, you can ask your question on The Wall.